Slot machine simulation java programming12/10/2023 ![]() If not, the program displays the total amount of money entered into the slot machine and the total amount won. The program will ask whether the user wants to play again. If three of the words match, the program will inform the user that he or she has won three times the amount entered. If two of the words match, the program will inform the user that he or she has won two times the amount entered.If none of the randomly selected words match, the program will inform the user that he or she has won $0.The program should randomly select a word from this list three times and display all three of the words. If the number is 0, the selected word is Cherries if the number is 1, the selected word is Oranges and so forth. To select a word, the program can generate a random number in the range of 0 through 5. Instead of displaying images, the program will randomly select a word from the following list:Ĭherries, Oranges, Plums, Bells, Melons, Bars.Asks the user to enter the amount of money he or she wants to enter into the slot machine.When the program runs, it should do the following: Create a program that simulates a slot machine. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. The slot machine then displays a set of random images. Starting out with Java: From control structures through objectsĪ slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |